Luphara (D&D 5e)

 Luphara


The Luphara are a canine-like cousin to both Gnolls and Tabaxi, with some scholars believing them to be a hybrid offshoot of the two. Their outward appearance is of a fur-covered, tall-standing, dog-like race, with sharp sight and keen senses. They are natural pack hunters, with a strong affinity for socialising and forming bonds. The Luphara, unlike other more animalistic manual races, hold a strong affinity for the skies and are considered some of the best mechanics and engineers of Skyships and other sky-bound vehicles.



Pact Hunters
Luphara are social hunters, preferring to only engage in combat if backed up by other members of their social unit. This makes them great in groups, but poor in one-on-one combat, with most Luphara preferring to disengage or flee if forced to fight solo.

Ingenuous Engineers
The Luphara are all incredibly adept at engineering and construction, with many becoming highly proficient engineers working on air and skyship maintenance and design. There is no clear evolutionary reason as to why they have such an affinity for these skills; however, it's clear that Luphara are superior to most races in this regard.

Luphara Names
Luphara tend to adopt names of whatever society or social group they are most affiliated with. In most cases, they adopt human-like names but have been known to adopt names from Elves, Dwarfs, and Fae.

Male Names: Kieran, Rook, Finnick, Torin, Asher, Eldric, Kaelen, Theron, Varian, Bryn, Gavric, Lucian, Aerin, Ronan, Dorian, Vance, Eamon, Zephyrus, Corwin, Larkin.
Female Names: Astrid, Nyssa, Elara, Isolde, Seraph, Yara, Maev, Lyra, Kaelin, Zara, Elowen, Sable, Vaelora, Lysa, Thalia, Freya, Brielle, Sorcha, Verity, Nyx.

Ability Score Increase
Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age
Luphara reaches maturity at the same rate as humans, living to just under a century.

Size
Luphara are moderately tall, with the average member of the race standing on average between 6′0″ to 7′0″ and are considerably lean for their height.

Speed
Your base walking speed is 30 feet.

Darkvision
You have canine-like vision, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.

Bite Weapon
If you are within 5ft of a creature, you can make an unarmed bite attack, using 1d6 + your Strength modifier. On a successful hit, if the target creature is a medium or below sized creature, then it is grappled until it can break free on its turn by making a DC 10 + your Strength modifier saving throw.

Enhanced Senses
Your passive perception is replaced by 10 + Wis modifier + Ability Score Modifier. You roll with an advantage on any skill or saving throw checks that involve your sense of smell or sound. You also gain proficiency in the following skills: Perception, Survival, and Stealth.

Pact Tactics
You have an advantage on attacks targeting a creature if an ally attacked that creature since the start of your last turn.

Languages
You can speak, read, and write Common and one language of your choice.



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